Virtual reality (VR) has been increasingly adopted as a digital tool in rehabilitation for balance training, coordination improvement, and motor recovery, yet the literature remains dispersed across clinical rehabilitation, exercise-based interventions, and broader motor-related applications. This fragmentation makes it difficult to determine how the field has evolved and where research emphasis has shifted....
No actionable change — this is a bibliometric mapping study that describes publication trends rather than providing clinical evidence to guide VR rehabilitation practice.
Understanding where VR rehabilitation research is concentrated — and where it is fragmented — can help guide future study design and highlight gaps relevant to vestibular and balance rehabilitation in audiology.
- 01Bibliometric + topic-modeling analysis mapped the VR balance/motor rehabilitation literature.
- 02