Vestibular audiologists and balance clinicians treating MS patients should note that central vestibular dysfunction status may moderate the acute response to VR-based optokinetic stimulation, warranting patient stratification before using this intervention.
VR-based vestibular rehabilitation is a growing area, and understanding how central vestibular dysfunction in MS changes treatment response is essential for tailoring rehabilitation protocols.
- 01Study compares VR optokinetic stimulation effects in MS patients with vs. without central vestibular dysfunction.
- 02Published in the Canadian Journal of Neurological Sciences.
- 03Focuses on acute (immediate) effects rather than long-term outcomes.
- 04Central vestibular dysfunction is dysfunction originating in the brain, not the inner ear.
- 05Findings could guide how VR balance tools are applied in neuro-vestibular rehabilitation.
VR-based optokinetic stimulation produces different acute effects in MS patients with central vestibular dysfunction compared to those without.
studypartially supported- PMID
- 42168820
- DOI
- 10.1017/cjn.2026.10622.
- Journal
- Canadian Journal of Neurological Sciences
- Publication type
- research_article
- Evidence level
- 3
- Population
- Individuals with multiple sclerosis, stratified by presence or absence of central vestibular dysfunction
- Intervention
- Virtual reality-based optokinetic stimulation
- Comparator
- MS patients without central vestibular dysfunction
Primary outcomes
Acute vestibular/balance response to VR optokinetic stimulation