OBJECTIVES: To evaluate whether virtual reality-based vestibular rehabilitation (VR-VestRehab) added to home-based vestibular rehabilitation (HB-VestRehab) improves postural control, symptom severity, and psychological outcomes in vestibular migraine (VM).
✦ The floor
Discussion
Signed responses from readers of the wire.
If VR-augmented vestibular rehabilitation shows significantly better outcomes than home-based therapy alone, clinicians managing vestibular migraine patients should consider VR as an adjunct — but clinical adoption should await the full published results and effect-size evaluation.
Vestibular migraine is one of the most common causes of episodic dizziness in adults, and evidence-based rehabilitation options remain limited, making this RCT directly relevant to vestibular audiology and otoneurology practice.
- 01Randomized controlled trial comparing VR-based plus home vestibular rehab vs. home rehab alone in vestibular migraine.
- 02Primary outcomes include postural control measures and symptom severity ratings.
- 03VR rehabilitation offers a potentially accessible, engaging adjunct for dizzy patients.
- 04Vestibular migraine affects a large proportion of patients seen in balance clinics.
- 05Published in The Laryngoscope, a high-impact ENT/audiology-adjacent journal.
Adding VR-based vestibular rehabilitation to home-based exercises improves postural control in vestibular migraine patients.
studyunclearVR-based vestibular rehabilitation reduces symptom severity in vestibular migraine compared to home-based rehab alone.
studyunclear- PMID
- 42618982
- DOI
- 10.1002/lary.70814.
- Journal
- The Laryngoscope
- Publication type
- research_article
- Evidence level
- 1b
- Population
- Patients diagnosed with vestibular migraine
- Intervention
- VR-based vestibular rehabilitation added to home-based vestibular rehabilitation
- Comparator
- Home-based vestibular rehabilitation alone
Primary outcomes
Postural control; Symptom severity