Cybersickness, a phenomenon of negative symptoms arising from visual motion, remains an obstacle to prolonged use of immersive displays. While cybersickness in virtual reality (VR) has been extensively studied, its mechanisms and mitigation remain underexplored in optical see-through augmented reality (AR). Unlike VR, AR preserves a direct view of the physical world while overlaying virtual content....
✦ The floor
Discussion
Signed responses from readers of the wire.
No actionable change for audiology practice; this research is relevant to AR display design and has no direct clinical application for audiologists at this time.
As augmented reality platforms increasingly incorporate hearing-related features and audiological rehabilitation tools, understanding and mitigating cybersickness will be important for ensuring patient comfort and adherence.
- 01Attentional focus is identified as a key driver of cybersickness in augmented reality environments.
- 02Visual motion in AR displays is the primary trigger; attention modulates symptom severity.
- 03Cybersickness limits prolonged use of AR devices, a barrier for AR-based rehabilitation tools.
- 04Findings could inform AR interface design to reduce discomfort for users.
- 05Peripheral relevance to audiology: AR is being explored for hearing rehabilitation and tinnitus therapy.
Attention is a key factor driving cybersickness caused by visual motion in augmented reality displays.
studypartially supportedCybersickness is a key obstacle to prolonged immersive AR use.
studysupported- PMID
- 42955788
- DOI
- 10.1109/TVCG.2026.3747413.
- Journal
- IEEE Transactions on Visualization and Computer Graphics
- Publication type
- research_article
- Evidence level
- 2b
- Population
- Participants exposed to visual motion stimuli in augmented reality displays
- Intervention
- Manipulation of attentional focus during visual motion exposure in augmented reality
Primary outcomes
Severity of cybersickness symptoms; Role of attention in modulating cybersickness